My first thought was that pixels are never square. Squares are an artifact of nearest sampling to another grid. I suppose pixel art assumes knowledge of this final grid, but most media doesn’t?
Furthermore, the referencing of a raster can assume any shape or form. It makes some sense some signals are optimized for hardware restrictions.
Another interesting example are anamorphic lenses used in cinema.
Furthermore, the referencing of a raster can assume any shape or form. It makes some sense some signals are optimized for hardware restrictions.
Another interesting example are anamorphic lenses used in cinema.