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Yeah. I recently stumbled across this in an interesting way. Went down a rabbit hole. I was recreating an old game for my education[1]. Scummvm supports Eye of the Beholder and I used it to take screenshots to compare against my own work. I was doing the intro scenes and noticed that the title screens are 320x200. My monitor is 1920x1200 and so the ratios are the same. It displays properly when I full screen my game and all it good. However, on scummvm, it looked vertically elongated. I did some digging and found this about old monitors and how they displayed. Scummvm has a setting called "aspect ratio correction" which stretches the pixels vertically produces pillarboxing to give you the "original nostalgic feel".

Notes: 1. https://eye-of-the-gopher.github.io/





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