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"Commander's intent" and the idea of familiarization courses were two ideas I found in the Army that I think apply to Development/operations.


Another useful concept is the 1/3 rule. If something has to be done, a level of command can use only 1/3 of the time available - 2/3 of the time belongs to the lower levels. This repeats downward.

That doesn't leave much lead time at the bottom, but the military also uses warning orders - "We're going to move out tomorrow, details to follow" - to get units ready.




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