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True, i'm gonna start limiting electron apps CPU and IO percentage to not halt everything


I think that's probably a recipe to hit the limits more often and end up being more frustrating, depending on your hardware.


Humans don't see around 25fps, it depends but the maximum for a trained person or competitive player is 300hz


That's amazing, it would be interesting to see benchmarks comparing the two versions


Yeah that would be nice. Some native Linux versions actually have worse performance than Proton when they're done poorly. I got ~60fps on the Linux version of Silksong, but 400fps running the Windows version through Proton.


That sounds like possibly a configuration issue rather than strictly performance (although I agree the symptom is worse performance). For instance, specifically the value "~60fps" vs something as high as 400fps sounds like running with vsync enabled vs. with it disabled.


That sounds like vsync to me. I'd be worried if I was rendering 400fps when my monitor can't get close to displaying that framerate.


The linux version gets 340 fps on the SD for me, same as the Proton version


sounds like the game was capped to 60


Wow, I wonder if it would be easier to just target proton directly


It would be, since targeting proton is largely just targeting Windows and not falling into a few traps most games don't fall into anyway.


It definitely is if you have an engine with a DX12 backend but no Vulkan backend. Nothing stops you from detecting Proton and then tweaking uses of the DX12 APIs that translate poorly to Vulkan, and there's no way adding a whole new rendering backend will be easier than writing the extra code paths in the DX12 one.


Better integration with systemd


That's funny. To me one of the whole point of containers is that it's not systemd that's PID1.

Combine that with a distro like Talos, an immutable Linux distro that contains less than ten executables and where none of them is systemd and...

At long last containers and stuff like Talos show a path leading to, in a not-so-distant future, a world where we can be systemd and [ini]/microsoft config files (from a microsoft employee btw) free again.


It's not about running systemd in the container (practically nothing does that, though I myself considered it for a multi-user ssh shell system), but making containers manageable under systemd alongside other units.


>Get hired by github > force push the pr > get fired > profit


This is dark. Get hired at GitHub and you can even fix bugs in private repos! This is the real move.


It's a joke


It's widely reputed to have genuine predictive power.


Nanite is actively hurting performance


Nanite has a performance overhead for simple scenes but will render large, complex scenes with high-quality models much more efficiently, providing a faster and more stable framerate.

It’s also completely optional in Unreal 5. You use it if it’s better. Many published UE5 games don’t use it.


Well yeah, features that push the graphics card typically incur performance hits.


USA does the same thing, but uses tax money to pay for the information, between wasting taxpayer money and forcing companies to give the information for free, China is the least morally incorrect


It's based on the European one


How many spare billions you have for a lawsuit against trillion dollar companies


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